Android phone mockups for a Play listing
Android has no single canonical screen. Ratios range from a squarish 16:9 on older hardware to very tall 21:9 flagships, and foldables change shape mid-session. That variety is exactly why an Android mockup should be neutral: you are illustrating your app, not certifying a handset.
Design for one tall ratio and stay there
Pick 9:19.5 or 9:20 as your working ratio, capture at 1080 × 2340 or similar, and use it for the whole set. Play accepts anything up to a 2:1 ratio, so a tall capture is inside the limits, and a consistent shape across all your screenshots keeps the carousel from jittering as the user swipes. If you support tablets, produce a second set in landscape rather than stretching the phone set.
Avoid the recognisable-hardware trap
Rendering a mockup that copies a specific manufacturer's camera bump and bezel invites two problems: a trademark question you did not need, and a listing that looks obsolete when that model is replaced. A geometric, softly rounded body with a plain screen reads as "a phone" to everyone and belongs to no one. It also keeps attention on the interface, which is the part you are actually selling.
Match the on-screen chrome to reality
If your screenshot includes an Android status bar and gesture pill, keep them consistent across every image — half the set with a status bar and half without is the most common polish failure in Play listings. Either hide the system chrome in every capture, or show a clean, neutral version in every capture. Battery percentages and carrier names from your own phone are noise; hide or normalise them.
Frequently asked questions
What aspect ratio should Android screenshots be?
A tall ratio around 9:19.5 works everywhere and stays inside Play's 2:1 limit. Consistency across the set matters more than the exact number.
Do I need separate mockups for foldables?
Only if your app has a genuinely different unfolded layout — in which case showing it is a selling point and worth a dedicated image.
Can I use the same images on the App Store and Play?
The artwork can be shared, but the export dimensions differ, so render each set at its own target size rather than rescaling one into the other.
Make it in the browser. Drop a screenshot into a 3D device, move the camera, export a still or a video. No install, no account.
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